Prototype / Game Jam Project
Light Me Up
A small experiment about light, attention, and the uneasy space between finding your way and being found.

The idea
Built to be played again.
Light Me Up started as a compact prototype about using a fragile light source to make a dark space readable. It remains a useful reminder that a single strong mechanic can carry a lot of atmosphere when every system is built to support it.
01
Light as a navigation tool
02
Compact atmospheric spaces
03
Sound-led tension
04
A focused prototype scope
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